A solo-developed, arts & crafts themed, micro-MOBA videogame featuring always-new origami heroes! Earn papers to craft unique heroes and battle over the cutting mat!
Matches are won by being the last team standing.
Three teams use both Origamis and Pom-Pawns to defeat and capture Bottle Bases.
'WTF are those?' Keep reading, friend.
In this MOBA, players craft their heroes, known as Origami from over 50 possible animals and objects.
Origami are crafted by using Papers, which modify each creation uniquely and lead to surprising, dubious, or outright awesome results. Even I have no idea what might happen, it's wild.
Fold a Beaver with your XL Holographic Red Zig-Zag origami paper then watch as it loses its temper and teleports around the cutting board, building shielded wooden dams along the way. I'm telling you, it's crazy.
Care for your folded heroes between battles. Feed them, raise them, then take the day off work when you lose them.
Papers are unique and no two are the same. Maybe really rarely but you know what I mean.
This MOBA's minions are small fuzzballs called Pom-Pawns.
They wage attritional warfare in large numbers and deal minimal damage (like in other MOBAs) but can capture Bottle Bases for your team by being ordered around.
Pom-Pawns are both cannon-fodder against enemies and 'ammunition' for nearby Origami to abuse.
With the above bulletpoints in mind, watch the gameplay video below.
PaperCut is a work-in-progress with placeholder visuals
With the warmth of your glowing nook overlooking the dreary world, you'd rather stay in, pet the cat, and fold some origami animals...
PaperCut's a 'micro-MOBA' videogame being designed for mobile platforms. Players create heroes which they battle in-match and care for out-of-match.
How does PaperCut differ from the other action-strategy mobile games?
The information below is intended to be supplemental to the playable demo, reading like a mouthful otherwise -- Please check that out first then refer to this stuff for any clarification needed
One of PaperCut's biggest distinguishers is that players craft their own heroes using Papers [earned by defeated enemies in previous matches].
PaperCut is being developed on Unreal Engine 4 by Brian Roycewicz [with input from Olly the whoodle].